This post is about 12 hours later than I wanted it to be Knut, sorry for the delay, but I overestimated my stamina yesterday and ended up falling asleep after sitting down with a beer.
Now, tasting games, huh? I think there probably is a future in exploiting the other senses in virtual gaming, but then again I believe there was an attempt to make movies that smelled at one time too (and those just ended up just plain stinky).
Looking at hypnotism is interesting...I was just reading in wikipedia (I admit to loving wikipedia) that the definition is "a wakeful state of focused attention and heightened suggestibility, with diminished peripheral awareness." It seems to me that video games are capable of producing similar effects, maybe a kind of low level hypnosis. Did you know that Tiger Woods uses hypnosis to play better?
What I actually find intriguing about this idea is concept of using games to help focus attention, especially since most of the time is seems that video games are more associated with "spacing out". To focus attention, though, I think the content and form of the game need to go beyond the repetitive reaction oriented games that seem most popular. There is a kind of focused attention that happens when playing something like Tour of Duty, but it is not either intellectual or creative and ultimately I hope that satisfying those criteria is what we're after with our games.
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