Sunday, April 18, 2010

Lost in Time



Ahh. I remembered hearing the the idea of smelly movies and even the stinky, lovely smelly stickers. Also, I heard they were going to put in smell into video games. Just imagine smelling Mr. Mario. He sure would smell from all that running, hoping and doen’t shower. Guess he has to prove his touchiness to the princes.

“Spacing out,” I see as positive concept. It is exciting for gamers to lose themselves into a virtual worlds. Which is said a lot in game theories. The magical circle talks about that. It is easy that gamers like a lot information or detail structures in virtual worlds to help them to escape. Does the detail world help them to lose themselves or the interactivity. No. I think it is pace and freedom (which is limited sometimes).

I always wonder why Tetris made a huge impact on the game world where none hard gamers and hard cord gamers came along. There is no deep details or escape into its environment. Which I call a successful game and approach. Both spent long playing it. Was it the music or the interactivity that made us lose time or did it hypnosis us in . Was it useful time playing it and will Tetris hold up in time. I think I will.

There is “space out” on activities that we do to pass time. Like doing house work, playing cards, sewing and yes video games. Which I have to admit I have done before, more when was young, as we age it is harder to want to speed up time. I remember watching the movie Click (Adam Sandler) and the long lesson here is that he missed most of his life by speeding it up. I wondering as X and Y and other generation want time for a space out like playing games. As we get older we want to feel more accomplished in our activities. Where does gaming come into that. I think the older we get we want quicker to learn things and less time doing that activity.

If it would be possible for a video game that is quick play and the interaction help gamers to learn something quickly. Don’t we all remember when we were students in college and we have to do that dreaded final exam week. We all wanted to learn most as possible in shortest time in each subject. We made flash cards (like go fish), make up rhymes, make fun of the subject in order to learn. Just imagine having games that is easy to setup for students to learn; easy to play. Probably in the future it will be easier.

From this I was thinking of the RPG game we are making. Like including Beckett, Greensberg and other art, theories and more. It is generally target to one group but we want larger audience. Which is large concept for Game design. Also, a good game designer they don’t want to make the player feel stupid but for smart ass we are we might want to. LOL.

Also, we talk about RSS and games that behave to the website. I found this. Check this link out. http://www.codeorgan.com/. Something I was thinking of.

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